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Offermatic

Gamification

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Designing a gamification experience to increase engagement, retention and enhance the user experience.

After diving into user sessions and core metrics I found user engagement was an area with a significant opportunity for improvement. I proposed and designed a gamification initiative in which users earned points for completing actions on and off the site.

Although primarily aimed at engaging existing users it also allowed Offermatic to encourage specific actions such as sharing offers through social networking to help increase our user base.

MY ROLE

As Senior Manager of Interaction Design my role was to lead the design of all our digital initiatives and ensure a simple and engaging customer experience.

DELIVERABLES

  • Design Gamification system

  • Define flows and wireframes

  • Final design & product

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Being new to gamification but a lifelong gamer the idea of gamification fascinated me. As part of the planning process I identified key touchpoints to reward users and encourage them to continue to interact with Offermatic.

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One key goal was to ensure new users were rewarded quickly and existing users felt a sense of accomplishment and ownership.

Understand

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In addition to points and a levels I designed a badge system to give users micro-rewards just for using our product. This was aimed at continued engagement with existing users. An existing user coming back after a while could very well see their level zip up and a bunch of badges appear from previous transactions and actions they had taken. It was an instant hit with users.

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Conceive

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Being a startup, we did not spend a lot of time on user testing but instead gathered feedback through ramped A/B tests that we took directly to users. We found users loved the gamification features and in several surveys indicated they would be more likely to return to the site to earn points and additional rewards.

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Design

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The Results

User Spoke with Their Clicks 

Offermatic realized a 10%+ increase in user registration leading to full memberships. Time on site spent browsing offers increased by over 30% and users returned to the site more frequently.

More Offers & Increased Retention

A benefit of users returning is that they took advantage of more offers on the site. This in turn allowed us to negotiate even better offers with other vendors. Overall there was a 15%+ increase in both offer redemption and user retention.

An Unexpected Pleasure

Gamification truly delighted users and it was accessible to users with no knowledge of games while still being satisfying for those experienced with gamification.

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© 2020 Noah Zachlod

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